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7 nm
28 nm
2304
2816
1625 MHz
1000 MHz
1725 MHz
1075 MHz
8 GB
6 GB
GDDR6
GDDR5
14 Gbps
7 Gbps
256 bit
384 bit
448 GB/s
336 GB/s
144
176
64
96
110 GP/s
103 GP/s
248 GT/s
189 GT/s
8 Flop/s
6 Flop/s
12
12
5
5
194 °F
198 °F
180 Watts
250 Watts
78 fps
54 fps
72 fps
50 fps
69 fps
54 fps
65 fps
57 fps
70 fps
59 fps
68 fps
55 fps
38 fps
37 fps
69 fps
54 fps
GPU Architecture | 7 nm vs 28 nm | GPU architecture size is (21nm) 75% smaller |
---|---|---|
GPU Clock | 1625 MHz vs 1000 MHz | Clock speed is (625MHz) 38% higher |
GPU Boost Clock | 1725 MHz vs 1075 MHz | Boost clock speed is (650MHz) 38% higher |
Memory Capacity | 8 GB vs 6 GB | (2GB) 25% more VRAM Capacity |
Memory Speed | 14 Gbps vs 7 Gbps | Transfer speed of the memory is (7Gbps) 50% faster |
Memory Bandwidth | 448 GB/s vs 336 GB/s | Memory bandwidth is (112GB/s) 25% faster |
Pixel Fill Rate | 110 GP/s vs 103 GP/s | Pixel Fill Rate is (7GP/s) 6% faster |
Texture Fill Rate | 248 GT/s vs 189 GT/s | Texel Fill Rate is (59GT/s) 24% faster |
Floating Point Per Second | 8 Flop/s vs 6 Flop/s | (2Flop/s) 25% more Floating Point Operations per minute |
Graphics Card Power | 180 Watts vs 250 Watts | Power consumption is (70Watts) 28% lower |
Rise of the Tomb Raider | 78 fps vs 54 fps | Rise of the Tomb Raider - 1440p: (24fps) 31% more frames per second |
Shadow of the Tomb Raider | 72 fps vs 50 fps | Shadow of the Tomb Raider - 1440p: (22fps) 31% more frames per second |
The Witcher 3 | 69 fps vs 54 fps | The Witcher 3 - 1440p: (15fps) 22% more frames per second |
Metro Exodus | 65 fps vs 57 fps | Metro Exodus - 1440p: (8fps) 12% more frames per second |
Battlefield 1 | 70 fps vs 59 fps | Battlefield 1 - 1440p: (11fps) 16% more frames per second |
Far Cry 5 | 68 fps vs 55 fps | Far Cry 5 - 1440p: (13fps) 19% more frames per second |
Assassin's Creed Unity | 38 fps vs 37 fps | Assassin's Creed Unity - 1440p: (1fps) 3% more frames per second |
Resident Evil 2 | 69 fps vs 54 fps | Resident Evil 2 - 1440p: (15fps) 22% more frames per second |
Shading Units | 2304 vs 2816 | (512) 18% less Shader Processing Units |
---|---|---|
Texture Mapping Unit (TMU) | 144 vs 176 | (32) 18% less Texture Mapping Units |
Render Output Unit (ROP) | 64 vs 96 | (32) 33% less Render Output Units |
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