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7 nm
28 nm
2560
2816
1755 MHz
1190 MHz
1905 MHz
1291 MHz
8 GB
6 GB
GDDR6
GDDR5
14 Gbps
7 Gbps
256 bit
384 bit
448 GB/s
336 GB/s
160
176
64
96
122 GP/s
124 GP/s
305 GT/s
227 GT/s
10 Flop/s
7 Flop/s
12
12
5
5
194 °F
198 °F
225 Watts
250 Watts
100 fps
56 fps
78 fps
53 fps
90 fps
55 fps
90 fps
54 fps
129 fps
61 fps
99 fps
57 fps
71 fps
38 fps
96 fps
56 fps
GPU Architecture | 7 nm vs 28 nm | GPU architecture size is (21nm) 75% smaller |
---|---|---|
GPU Clock | 1755 MHz vs 1190 MHz | Clock speed is (565MHz) 32% higher |
GPU Boost Clock | 1905 MHz vs 1291 MHz | Boost clock speed is (614MHz) 32% higher |
Memory Capacity | 8 GB vs 6 GB | (2GB) 25% more VRAM Capacity |
Memory Speed | 14 Gbps vs 7 Gbps | Transfer speed of the memory is (7Gbps) 50% faster |
Memory Bandwidth | 448 GB/s vs 336 GB/s | Memory bandwidth is (112GB/s) 25% faster |
Texture Fill Rate | 305 GT/s vs 227 GT/s | Texel Fill Rate is (78GT/s) 26% faster |
Floating Point Per Second | 10 Flop/s vs 7 Flop/s | (3Flop/s) 30% more Floating Point Operations per minute |
Graphics Card Power | 225 Watts vs 250 Watts | Power consumption is (25Watts) 10% lower |
Rise of the Tomb Raider | 100 fps vs 56 fps | Rise of the Tomb Raider - 1440p: (44fps) 44% more frames per second |
Shadow of the Tomb Raider | 78 fps vs 53 fps | Shadow of the Tomb Raider - 1440p: (25fps) 32% more frames per second |
The Witcher 3 | 90 fps vs 55 fps | The Witcher 3 - 1440p: (35fps) 39% more frames per second |
Metro Exodus | 90 fps vs 54 fps | Metro Exodus - 1440p: (36fps) 40% more frames per second |
Battlefield 1 | 129 fps vs 61 fps | Battlefield 1 - 1440p: (68fps) 53% more frames per second |
Far Cry 5 | 99 fps vs 57 fps | Far Cry 5 - 1440p: (42fps) 42% more frames per second |
Assassin's Creed Unity | 71 fps vs 38 fps | Assassin's Creed Unity - 1440p: (33fps) 46% more frames per second |
Resident Evil 2 | 96 fps vs 56 fps | Resident Evil 2 - 1440p: (40fps) 42% more frames per second |
Shading Units | 2560 vs 2816 | (256) 9% less Shader Processing Units |
---|---|---|
Texture Mapping Unit (TMU) | 160 vs 176 | (16) 9% less Texture Mapping Units |
Render Output Unit (ROP) | 64 vs 96 | (32) 33% less Render Output Units |
Pixel Fill Rate | 122 GP/s vs 124 GP/s | Pixel Fill Rate is (2GP/s) 2% slower |
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