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14 nm
28 nm
1024
1280
1175 MHz
900 MHz
1275 MHz
925 MHz
4 GB
2 GB
GDDR5
GDDR5
7 Gbps
6 Gbps
128 bit
256 bit
112 GB/s
179 GB/s
64
80
16
32
20 GP/s
30 GP/s
82 GT/s
74 GT/s
3 Flop/s
2 Flop/s
12
12
5
5
194 °F
194 °F
75 Watts
150 Watts
31 fps
30 fps
30 fps
27 fps
34 fps
24 fps
32 fps
28 fps
33 fps
27 fps
31 fps
25 fps
27 fps
25 fps
35 fps
30 fps
| GPU Architecture | 14 nm vs 28 nm | GPU architecture size is (14nm) 50% smaller |
|---|---|---|
| GPU Clock | 1175 MHz vs 900 MHz | Clock speed is (275MHz) 23% higher |
| GPU Boost Clock | 1275 MHz vs 925 MHz | Boost clock speed is (350MHz) 27% higher |
| Memory Capacity | 4 GB vs 2 GB | (2GB) 50% more VRAM Capacity |
| Memory Speed | 7 Gbps vs 6 Gbps | Transfer speed of the memory is (1Gbps) 14% faster |
| Texture Fill Rate | 82 GT/s vs 74 GT/s | Texel Fill Rate is (8GT/s) 10% faster |
| Floating Point Per Second | 3 Flop/s vs 2 Flop/s | (1Flop/s) 33% more Floating Point Operations per minute |
| Graphics Card Power | 75 Watts vs 150 Watts | Power consumption is (75Watts) 50% lower |
| Rise of the Tomb Raider | 31 fps vs 30 fps | Rise of the Tomb Raider - 1440p: (1fps) 3% more frames per second |
| Shadow of the Tomb Raider | 30 fps vs 27 fps | Shadow of the Tomb Raider - 1440p: (3fps) 10% more frames per second |
| The Witcher 3 | 34 fps vs 24 fps | The Witcher 3 - 1440p: (10fps) 29% more frames per second |
| Metro Exodus | 32 fps vs 28 fps | Metro Exodus - 1440p: (4fps) 13% more frames per second |
| Battlefield 1 | 33 fps vs 27 fps | Battlefield 1 - 1440p: (6fps) 18% more frames per second |
| Far Cry 5 | 31 fps vs 25 fps | Far Cry 5 - 1440p: (6fps) 19% more frames per second |
| Assassin's Creed Unity | 27 fps vs 25 fps | Assassin's Creed Unity - 1440p: (2fps) 7% more frames per second |
| Resident Evil 2 | 35 fps vs 30 fps | Resident Evil 2 - 1440p: (5fps) 14% more frames per second |
| Shading Units | 1024 vs 1280 | (256) 20% less Shader Processing Units |
|---|---|---|
| Memory Bandwidth | 112 GB/s vs 179 GB/s | Memory bandwidth is (67GB/s) 37% slower |
| Texture Mapping Unit (TMU) | 64 vs 80 | (16) 20% less Texture Mapping Units |
| Render Output Unit (ROP) | 16 vs 32 | (16) 50% less Render Output Units |
| Pixel Fill Rate | 20 GP/s vs 30 GP/s | Pixel Fill Rate is (10GP/s) 33% slower |
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