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7 nm
28 nm
1408
1152
1670 MHz
980 MHz
1845 MHz
1033 MHz
4 GB
2 GB
GDDR6
GDDR5
14 Gbps
6 Gbps
128 bit
256 bit
224 GB/s
192 GB/s
88
96
32
32
59 GP/s
33 GP/s
162 GT/s
99 GT/s
5 Flop/s
2 Flop/s
12
12
5
5
194 °F
207 °F
150 Watts
170 Watts
45 fps
22 fps
44 fps
24 fps
36 fps
27 fps
36 fps
29 fps
38 fps
28 fps
35 fps
23 fps
26 fps
24 fps
36 fps
24 fps
GPU Architecture | 7 nm vs 28 nm | GPU architecture size is (21nm) 75% smaller |
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Shading Units | 1408 vs 1152 | (256) 18% more Shader Processing Units |
GPU Clock | 1670 MHz vs 980 MHz | Clock speed is (690MHz) 41% higher |
GPU Boost Clock | 1845 MHz vs 1033 MHz | Boost clock speed is (812MHz) 44% higher |
Memory Capacity | 4 GB vs 2 GB | (2GB) 50% more VRAM Capacity |
Memory Speed | 14 Gbps vs 6 Gbps | Transfer speed of the memory is (8Gbps) 57% faster |
Memory Bandwidth | 224 GB/s vs 192 GB/s | Memory bandwidth is (32GB/s) 14% faster |
Pixel Fill Rate | 59 GP/s vs 33 GP/s | Pixel Fill Rate is (26GP/s) 44% faster |
Texture Fill Rate | 162 GT/s vs 99 GT/s | Texel Fill Rate is (63GT/s) 39% faster |
Floating Point Per Second | 5 Flop/s vs 2 Flop/s | (3Flop/s) 60% more Floating Point Operations per minute |
Graphics Card Power | 150 Watts vs 170 Watts | Power consumption is (20Watts) 12% lower |
Rise of the Tomb Raider | 45 fps vs 22 fps | Rise of the Tomb Raider - 1440p: (23fps) 51% more frames per second |
Shadow of the Tomb Raider | 44 fps vs 24 fps | Shadow of the Tomb Raider - 1440p: (20fps) 45% more frames per second |
The Witcher 3 | 36 fps vs 27 fps | The Witcher 3 - 1440p: (9fps) 25% more frames per second |
Metro Exodus | 36 fps vs 29 fps | Metro Exodus - 1440p: (7fps) 19% more frames per second |
Battlefield 1 | 38 fps vs 28 fps | Battlefield 1 - 1440p: (10fps) 26% more frames per second |
Far Cry 5 | 35 fps vs 23 fps | Far Cry 5 - 1440p: (12fps) 34% more frames per second |
Assassin's Creed Unity | 26 fps vs 24 fps | Assassin's Creed Unity - 1440p: (2fps) 8% more frames per second |
Resident Evil 2 | 36 fps vs 24 fps | Resident Evil 2 - 1440p: (12fps) 33% more frames per second |
Texture Mapping Unit (TMU) | 88 vs 96 | (8) 8% less Texture Mapping Units |
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