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7 nm
28 nm
1408
1792
1717 MHz
970 MHz
1845 MHz
970 MHz
8 GB
2 GB
GDDR6
GDDR5
14 Gbps
6 Gbps
128 bit
256 bit
224 GB/s
176 GB/s
88
112
32
32
59 GP/s
31 GP/s
162 GT/s
109 GT/s
5 Flop/s
4 Flop/s
12
12
5
5
194 °F
194 °F
130 Watts
190 Watts
45 fps
27 fps
44 fps
33 fps
36 fps
30 fps
36 fps
29 fps
38 fps
30 fps
35 fps
29 fps
26 fps
26 fps
36 fps
29 fps
| GPU Architecture | 7 nm vs 28 nm | GPU architecture size is (21nm) 75% smaller |
|---|---|---|
| GPU Clock | 1717 MHz vs 970 MHz | Clock speed is (747MHz) 44% higher |
| GPU Boost Clock | 1845 MHz vs 970 MHz | Boost clock speed is (875MHz) 47% higher |
| Memory Capacity | 8 GB vs 2 GB | (6GB) 75% more VRAM Capacity |
| Memory Speed | 14 Gbps vs 6 Gbps | Transfer speed of the memory is (8Gbps) 57% faster |
| Memory Bandwidth | 224 GB/s vs 176 GB/s | Memory bandwidth is (48GB/s) 21% faster |
| Pixel Fill Rate | 59 GP/s vs 31 GP/s | Pixel Fill Rate is (28GP/s) 47% faster |
| Texture Fill Rate | 162 GT/s vs 109 GT/s | Texel Fill Rate is (53GT/s) 33% faster |
| Floating Point Per Second | 5 Flop/s vs 4 Flop/s | (1Flop/s) 20% more Floating Point Operations per minute |
| Graphics Card Power | 130 Watts vs 190 Watts | Power consumption is (60Watts) 32% lower |
| Rise of the Tomb Raider | 45 fps vs 27 fps | Rise of the Tomb Raider - 1440p: (18fps) 40% more frames per second |
| Shadow of the Tomb Raider | 44 fps vs 33 fps | Shadow of the Tomb Raider - 1440p: (11fps) 25% more frames per second |
| The Witcher 3 | 36 fps vs 30 fps | The Witcher 3 - 1440p: (6fps) 17% more frames per second |
| Metro Exodus | 36 fps vs 29 fps | Metro Exodus - 1440p: (7fps) 19% more frames per second |
| Battlefield 1 | 38 fps vs 30 fps | Battlefield 1 - 1440p: (8fps) 21% more frames per second |
| Far Cry 5 | 35 fps vs 29 fps | Far Cry 5 - 1440p: (6fps) 17% more frames per second |
| Resident Evil 2 | 36 fps vs 29 fps | Resident Evil 2 - 1440p: (7fps) 19% more frames per second |
| Shading Units | 1408 vs 1792 | (384) 21% less Shader Processing Units |
|---|---|---|
| Texture Mapping Unit (TMU) | 88 vs 112 | (24) 21% less Texture Mapping Units |
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