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16 nm
8 nm
3584
5888
1480 MHz
1500 MHz
1582 MHz
1725 MHz
11 GB
8 GB
GDDR5X
GDDR6
10 Gbps
16 Gbps
352 bit
256 bit
484 GB/s
512 GB/s
224
184
88
64
156 GP/s
110 GP/s
338 GT/s
317 GT/s
11 Flop/s
20 Flop/s
12
12
5
5
196 °F
199 °F
250 Watts
220 Watts
120 fps
132 fps
81 fps
103 fps
102 fps
124 fps
100 fps
126 fps
119 fps
143 fps
103 fps
110 fps
83 fps
94 fps
112 fps
121 fps
GPU Architecture | 8 nm vs 16 nm | GPU architecture size is (8nm) 50% smaller |
---|---|---|
Shading Units | 5888 vs 3584 | (2304) 39% more Shader Processing Units |
GPU Clock | 1500 MHz vs 1480 MHz | Clock speed is (20MHz) 1% higher |
GPU Boost Clock | 1725 MHz vs 1582 MHz | Boost clock speed is (143MHz) 8% higher |
Memory Speed | 16 Gbps vs 10 Gbps | Transfer speed of the memory is (6Gbps) 38% faster |
Memory Bandwidth | 512 GB/s vs 484 GB/s | Memory bandwidth is (28GB/s) 5% faster |
Floating Point Per Second | 20 Flop/s vs 11 Flop/s | (9Flop/s) 45% more Floating Point Operations per minute |
Graphics Card Power | 220 Watts vs 250 Watts | Power consumption is (30Watts) 12% lower |
Rise of the Tomb Raider | 132 fps vs 120 fps | Rise of the Tomb Raider - 1440p: (12fps) 9% more frames per second |
Shadow of the Tomb Raider | 103 fps vs 81 fps | Shadow of the Tomb Raider - 1440p: (22fps) 21% more frames per second |
The Witcher 3 | 124 fps vs 102 fps | The Witcher 3 - 1440p: (22fps) 18% more frames per second |
Metro Exodus | 126 fps vs 100 fps | Metro Exodus - 1440p: (26fps) 21% more frames per second |
Battlefield 1 | 143 fps vs 119 fps | Battlefield 1 - 1440p: (24fps) 17% more frames per second |
Far Cry 5 | 110 fps vs 103 fps | Far Cry 5 - 1440p: (7fps) 6% more frames per second |
Assassin's Creed Unity | 94 fps vs 83 fps | Assassin's Creed Unity - 1440p: (11fps) 12% more frames per second |
Resident Evil 2 | 121 fps vs 112 fps | Resident Evil 2 - 1440p: (9fps) 7% more frames per second |
Memory Capacity | 8 GB vs 11 GB | (3GB) 27% less VRAM Capacity |
---|---|---|
Texture Mapping Unit (TMU) | 184 vs 224 | (40) 18% less Texture Mapping Units |
Render Output Unit (ROP) | 64 vs 88 | (24) 27% less Render Output Units |
Pixel Fill Rate | 110 GP/s vs 156 GP/s | Pixel Fill Rate is (46GP/s) 29% slower |
Texture Fill Rate | 317 GT/s vs 338 GT/s | Texel Fill Rate is (21GT/s) 6% slower |
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