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16 nm
28 nm
1280
2048
1506 MHz
850 MHz
1708 MHz
1000 MHz
6 GB
3 GB
GDDR5
GDDR5
8 Gbps
6 Gbps
192 bit
384 bit
192 GB/s
288 GB/s
80
128
48
32
82 GP/s
32 GP/s
137 GT/s
128 GT/s
4 Flop/s
4 Flop/s
12
12
5
5
201 °F
194 °F
120 Watts
250 Watts
51 fps
32 fps
43 fps
31 fps
45 fps
30 fps
47 fps
28 fps
61 fps
31 fps
47 fps
30 fps
34 fps
28 fps
48 fps
32 fps
GPU Architecture | 16 nm vs 28 nm | GPU architecture size is (12nm) 43% smaller |
---|---|---|
GPU Clock | 1506 MHz vs 850 MHz | Clock speed is (656MHz) 44% higher |
GPU Boost Clock | 1708 MHz vs 1000 MHz | Boost clock speed is (708MHz) 41% higher |
Memory Capacity | 6 GB vs 3 GB | (3GB) 50% more VRAM Capacity |
Memory Speed | 8 Gbps vs 6 Gbps | Transfer speed of the memory is (2Gbps) 25% faster |
Render Output Unit (ROP) | 48 vs 32 | (16) 33% more Render Output Units |
Pixel Fill Rate | 82 GP/s vs 32 GP/s | Pixel Fill Rate is (50GP/s) 61% faster |
Texture Fill Rate | 137 GT/s vs 128 GT/s | Texel Fill Rate is (9GT/s) 7% faster |
Graphics Card Power | 120 Watts vs 250 Watts | Power consumption is (130Watts) 52% lower |
Rise of the Tomb Raider | 51 fps vs 32 fps | Rise of the Tomb Raider - 1440p: (19fps) 37% more frames per second |
Shadow of the Tomb Raider | 43 fps vs 31 fps | Shadow of the Tomb Raider - 1440p: (12fps) 28% more frames per second |
The Witcher 3 | 45 fps vs 30 fps | The Witcher 3 - 1440p: (15fps) 33% more frames per second |
Metro Exodus | 47 fps vs 28 fps | Metro Exodus - 1440p: (19fps) 40% more frames per second |
Battlefield 1 | 61 fps vs 31 fps | Battlefield 1 - 1440p: (30fps) 49% more frames per second |
Far Cry 5 | 47 fps vs 30 fps | Far Cry 5 - 1440p: (17fps) 36% more frames per second |
Assassin's Creed Unity | 34 fps vs 28 fps | Assassin's Creed Unity - 1440p: (6fps) 18% more frames per second |
Resident Evil 2 | 48 fps vs 32 fps | Resident Evil 2 - 1440p: (16fps) 33% more frames per second |
Shading Units | 1280 vs 2048 | (768) 38% less Shader Processing Units |
---|---|---|
Memory Bandwidth | 192 GB/s vs 288 GB/s | Memory bandwidth is (96GB/s) 33% slower |
Texture Mapping Unit (TMU) | 80 vs 128 | (48) 38% less Texture Mapping Units |
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