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28 nm
16 nm
1792
1280
970 MHz
1506 MHz
970 MHz
1708 MHz
2 GB
6 GB
GDDR5
GDDR5
6 Gbps
8 Gbps
256 bit
192 bit
176 GB/s
192 GB/s
112
80
32
48
31 GP/s
82 GP/s
109 GT/s
137 GT/s
4 Flop/s
4 Flop/s
12
12
5
5
194 °F
201 °F
190 Watts
120 Watts
27 fps
51 fps
33 fps
43 fps
30 fps
45 fps
29 fps
47 fps
30 fps
61 fps
29 fps
47 fps
26 fps
34 fps
29 fps
48 fps
GPU Architecture | 16 nm vs 28 nm | GPU architecture size is (12nm) 43% smaller |
---|---|---|
GPU Clock | 1506 MHz vs 970 MHz | Clock speed is (536MHz) 36% higher |
GPU Boost Clock | 1708 MHz vs 970 MHz | Boost clock speed is (738MHz) 43% higher |
Memory Capacity | 6 GB vs 2 GB | (4GB) 67% more VRAM Capacity |
Memory Speed | 8 Gbps vs 6 Gbps | Transfer speed of the memory is (2Gbps) 25% faster |
Memory Bandwidth | 192 GB/s vs 176 GB/s | Memory bandwidth is (16GB/s) 8% faster |
Render Output Unit (ROP) | 48 vs 32 | (16) 33% more Render Output Units |
Pixel Fill Rate | 82 GP/s vs 31 GP/s | Pixel Fill Rate is (51GP/s) 62% faster |
Texture Fill Rate | 137 GT/s vs 109 GT/s | Texel Fill Rate is (28GT/s) 20% faster |
Graphics Card Power | 120 Watts vs 190 Watts | Power consumption is (70Watts) 37% lower |
Rise of the Tomb Raider | 51 fps vs 27 fps | Rise of the Tomb Raider - 1440p: (24fps) 47% more frames per second |
Shadow of the Tomb Raider | 43 fps vs 33 fps | Shadow of the Tomb Raider - 1440p: (10fps) 23% more frames per second |
The Witcher 3 | 45 fps vs 30 fps | The Witcher 3 - 1440p: (15fps) 33% more frames per second |
Metro Exodus | 47 fps vs 29 fps | Metro Exodus - 1440p: (18fps) 38% more frames per second |
Battlefield 1 | 61 fps vs 30 fps | Battlefield 1 - 1440p: (31fps) 51% more frames per second |
Far Cry 5 | 47 fps vs 29 fps | Far Cry 5 - 1440p: (18fps) 38% more frames per second |
Assassin's Creed Unity | 34 fps vs 26 fps | Assassin's Creed Unity - 1440p: (8fps) 24% more frames per second |
Resident Evil 2 | 48 fps vs 29 fps | Resident Evil 2 - 1440p: (19fps) 40% more frames per second |
Shading Units | 1280 vs 1792 | (512) 29% less Shader Processing Units |
---|---|---|
Texture Mapping Unit (TMU) | 80 vs 112 | (32) 29% less Texture Mapping Units |
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